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Showing posts with label sheer unadulterated excitement. Show all posts
Showing posts with label sheer unadulterated excitement. Show all posts

Thursday, 16 July 2009

Up, down, left, right A + Start

We often hear that those of advanced years (old-folk, to you and I) reminisce about the past. Things were better back then, we respected our elders. Cars were made to last, and they knew how to mix a proper bloody martini.

All of it is bollocks of course, the past isn't just viewed with 20-20 vision, it's viewed through a lovely pair of prescription sunglasses with rose-tinted lenses and sparkly glitter on the rims. We all wax nostalgic. Past times are an untouchable refuge from all the things in the present that we don't like or approve of. Back in the day you boys would have been shot for touching each other like that. Really? Well make mine a shot of tequila, thanks.

Our obsession for our younger years is why NOW! compilations from the 60s/70s/80s/90s/00s (delete as appropriate) sell so well. Or used to back in the day when people actually went to a shop to buy music. Ahh, those were the days, when you actually got some service rather than all this one-click-buy nonsense... wait... now... where was I?

It seems a little ironic that many of the people who obsess over the latest iPhone and digital widgets are often the same people who obsess over their childhood music, television and games. For all the latest gadgets and zhuzhy graphics in the latest computer games, we all remember the first ones we played. Often they are enshrined above all others not for their amazing looks, but for the core upon which they were built in lieu of pretty graphics - wit, storyline, or insane object puzzles. Ehm... sorry, as Rincewind once said: Clever lateral thinking exercises. And you needed to play Discworld 2 to get that one.

Simple as games were, we loved them for all those things. As times and platforms have changed, so have the games we play on them. Point and click adventures (such as Sam & Max Hit the Road, Monkey Island, Indiana Jones and the Fate of Atlantis, Day of the Tentacle, etc. etc.) have passed into legend (which is odd, since my 286 didn't have a mouse, so I can't see why the interface isn't really easy to translate to console), and the days of the awesome space simulator games (think X-Wing, TIE Fighter, Freespace 2 and the ilk) have no modern equivalents. We hunger for the games of the past but we very rarely go back to play them because we know that ultimately the 8-bit graphics are going to disappoint us, no matter how clever the games were.

I don't think I could tell you with a straight face that the old games were better than those that we play today. Oh, they were good. They were better than good, some of them were groundbreaking and downright amazing. Frontier: Elite II was without par. X-Wing was story-driven space combat in a FUCKING X-WING. The sequel, TIE Fighter had an even better story and the chance to fly for the Empire. Mostly, I admit, against Imperial splinter groups (perhaps blowing up too many of Wedge's buddies was against the LucasArts moral code), but still. Dark Forces was late in its genre but Jedi Knight was amazing. Alone in the Dark was scary as hell. Any point and click adventure from LucasArts (with the possible exception of Full Throttle) was a sock-blowingly hilarious and enjoyable immersion in a world of puzzle-solving genius. The original Civilization. Theme Park. System Shock. Freespace 2. These games set precedents.

Much of what we nostalgic gamers really want is those games back again, updated and shiny so we can play them again with today's technology, or better yet, a continued storyline. We... okay, fuck it, I admit it, I want Freespace 3. I want more Monkey Island. I want more X-Wing.

Fortunately, on one of those points, things are looking up.

LucasArts are apparently more benevolent gods than I had previously assumed. While I doubt I shall ever see another space combat simulation that will grab me so thoroughly as X-Wing, Freespace 1 & 2 and TIE Fighter did, I've been hoping that I would get to see another point and click from LucasArts. My prayers to the Dark Gods of Gaming were answered this month.

Engaging with a company called Telltale Games, LucasArts have released the first installment of a new Monkey Island game: Tales from Monkey Island. Split into five chapters to be released monthly and downloadable through Steam, this is an exciting turn of events for those with fond memories of Guybrush Threepwood, the pirate whose sole talent is that he can hold his breath for ten minutes.

So a new game with old favourites. Nostalgia is indulged, but not sated. As if reading my deepest darkest wishes, the creators of Monkey Island thought: Hey, you know what, we're releasing a new game, but the first one was amazing. Do you think we could make that accessible to a new gaming generation?

The first game in the series, The Secret of Monkey Island, was released way back in 1990. I played it on my 286 - my parents refused to buy me a console, and instead would only buy me clever games where I had to solve insane object puzzles. Sorry, clever lateral thinking exercises. Monkey Island and Indiana Jones and the Fate of Atlantis were the first two computer games I played (excepting a demo of Secret Sam or whatever that 8-bit spy-based Platform game was). Monkey Island is cult. LucasArts have re-made it with hand drawn art, new voiceovers, and a good dash of nostalgic love. You can even flick between the original 8-bit graphics and the new hand-drawn one at the touch of a button. It's the same game, but pretty (and cheekily ham-fisted) enough to appeal to the old-school gamer and newcomer alike. Plus it cost me less than £7 from Steam.

We, (well, I) would like more of that, please.

Now excuse me, you fight like a dairy farmer.

Friday, 8 May 2009

To Boldly Go...


I'm obscenely excited. The last time I saw a Star Trek movie in the cinema was First Contact, at the Guildford Odeon many moons ago. I still remember watching the opening credits and hearing the entire cinema go 'Who?!' when helmsman Ensign Expendable's credit appeared. Sure enough, he was expended.

Tomorrow is going to top all that. My mate Tom and I are making a day of it and leaving the craggy glamour of Edinburgh to journey to Glasgow, there to experience the new Trek movie at the Glasgow IMAX. I'm not sure if it's the IMAX or Star Trek part that thrills me more. I haven't been in one before, so either way it will be an experience.

Following Trek lore, this film should be one of the 'disappointing' ones. It follows as an odd-numbered movie in the pantheon, even if it is a 'prequel'. The odd-numbers have historically been the 'less good' films, where the even ones have been the really good ones. Take Wrath of Khan against Search for Spock. Khan good, Spock bad. Generations vs. First Contact; Generations is viewed as being a bit iffy, First Contact is viewed as being a bit awesome. I happen to disagree on Insurrection and Nemesis, as I think they were both good, but the Trek community at large thought both were the series equivalent of a cinematic warp core breach.

There are a number of signs that this will buck the trend. Primarily because it is being directed by J.J Abrahms, creator of Lost and Fringe. With that pedigree, the only person who could possibly do it any better would be Joss Whedon or possibly Bryan Singer, and I think Whedon is better suited to comic-book style shows than Star Trek, but I'd gladly be proven wrong. To be fair, a screenplay written by Whedon and directed by Singer would pretty much be the equivalent of a cinematic orgasm for me, but I digress.

I have very deliberately avoided all mention of the story and possible spoilers. In fact, I've watched the trailers, and that's about it. When Phantom Menace came out I bought the graphic novel and kept it in a box, looking only at the front cover and resolutely refusing to read it until I had seen the movie. With an extraordinary, superhuman and some would say Jedi-like force of will, I succeeded and refrained from devouring it until after I'd seen the film. At which point I ran right back to the cinema to see it again, because I didn't remember Darth Maul getting cut in two and falling in pieces down the shaft. I even spotted a little mist of red bloody haze, cauterised on the Lightsaber's blade. How I missed that the first time I'll never know.

So, I go tomorrow blissfully unaware of the plot and knowing only that it's going to have some awesome special effects and the guy playing Kirk is clearly going for an 'I am James (Dean) Tiberius Kirk' look. And it has Romulans in it. We may get to see Romulans in a vicious 'what Vulcans would be like without restraint' light, which has always been sorely missing from the series. Any time Spock or Tuvok went a little schitzo, we got an insight into the mind of a being with terrible power, a rage incandescent the restraint of which showed the strength of their character. Romulans were supposed to be Vulcans who embraced their emotions, yet we never saw that rage, passion or fury, just another humanoid race with pointy ears who didn't like the Federation much.

Still, I remain convinced that I'll be screaming at Kirk to watch out, it's Sylar and he wants your brains.