"teh basement cat iz in ur screen, stealin' ur blogz..."

Showing posts with label computers. Show all posts
Showing posts with label computers. Show all posts

Tuesday, 4 August 2009

When games blur with reality...

I may have mentioned on here before, but I play Warcraft. I used to be a little bit shy of mentioning this, since it is essentially an RPG, and RPGs, classically, are for the geeks in the basement with some dice, a compendium or two, square glasses two inches thick and hair that would fit right on to one of the orcs or elves that they dream about.

Of course, that's the stereotype that the mainstream media has always portrayed and, scarily enough, as someone who in his younger years collected and played a lot of Warhammer, I can vouch for some of that stereotype. Fortunately, not everyone is like that. These pocketbook geeks come in many shapes and sizes, and tend to be very creative, intelligent people who really enjoy the chance to exercise their imaginations together. Added to that, these are the sorts of people who have a mind for strategy. The modern computer game counterparts are much the same.

I hear that parents often berate their children for sitting indoors at their computer screens playing these MMOs, or Massively Multiplayer Online games (some of them have the MMORPG moniker, such as Everquest, Warcraft, Age of Conan and so on and so forth). Why don't you go and make some real friends, they complain. They have failed, I fear, to grasp and understand how the internet has revolutionised social interaction. Some of these people they play with, whom they have never met, are as real friends as those at school or at work. Through all their online trials and tribulations together, they can come to trust one another enough to confide in and to seek advice for 'real life' troubles and share 'real life' successes.

It can't, of course, replace real world social interaction, but it is not without merit. In Warcraft, I play on Draenor (EU) and am a member of a guild known as Elite Addicts. We haven't made the most progression overall in terms of content, nor do we have the most members. We're not looking to achieve either, either. (On a tangential note, I love that the English language allows you to do that!) Elite Addicts are a Social Raiding guild, which means we raid the high-end content, but we're don't have strict attendance rules like some of the full-on raiding guilds. That may not mean much to anyone who doesn't play WoW, but I say this to paint a little picture of what this group of individuals are all about.

The Social and Raiding aspects extend to the Ventrillo server (an online chat server) that we use to communicate during raids, and also just for a chat when we're in the mood. As such we've had a lot more than typed conversations, and some of us have got to know each other pretty well.

As it happens, we have something pretty unique about us, which is that some of the core raiders actually know each other in the real world. In fact, they live in York. This led to someone suggesting offhand that it might be a nice idea for us to get together one weekend and meet up - a real world Guild Meet.

So we are.

About 15 computer game playing self confessed geeks shall be descending on York this weekend coming to put faces to names, have a bit of a party and *not* play the game for the entire time we're there. Which is kind of the point. Booze may be involved, but not for Shezelle, he's only 16. Some are driving up from the South East and are co-ordinating a lift so they can travel up together. We've got people coming not just from the UK, but from the Continent as well. They're literally flying/eurotunnelling in just for it. It's going to be quite the get-together.

You might be wondering why I'm blogging about this. In part, it's because I know my parents read this blog from time to time and I know they still have their preconceptions of computer games, so I want to illustrate something to them. In part it's because I'm really bloody excited about it.

The only weird part is that we tend to refer to each other by the names of our main character in the game, so we may need name badges, otherwise they're going to be calling me 'Kael' all the time...

Thursday, 16 July 2009

Up, down, left, right A + Start

We often hear that those of advanced years (old-folk, to you and I) reminisce about the past. Things were better back then, we respected our elders. Cars were made to last, and they knew how to mix a proper bloody martini.

All of it is bollocks of course, the past isn't just viewed with 20-20 vision, it's viewed through a lovely pair of prescription sunglasses with rose-tinted lenses and sparkly glitter on the rims. We all wax nostalgic. Past times are an untouchable refuge from all the things in the present that we don't like or approve of. Back in the day you boys would have been shot for touching each other like that. Really? Well make mine a shot of tequila, thanks.

Our obsession for our younger years is why NOW! compilations from the 60s/70s/80s/90s/00s (delete as appropriate) sell so well. Or used to back in the day when people actually went to a shop to buy music. Ahh, those were the days, when you actually got some service rather than all this one-click-buy nonsense... wait... now... where was I?

It seems a little ironic that many of the people who obsess over the latest iPhone and digital widgets are often the same people who obsess over their childhood music, television and games. For all the latest gadgets and zhuzhy graphics in the latest computer games, we all remember the first ones we played. Often they are enshrined above all others not for their amazing looks, but for the core upon which they were built in lieu of pretty graphics - wit, storyline, or insane object puzzles. Ehm... sorry, as Rincewind once said: Clever lateral thinking exercises. And you needed to play Discworld 2 to get that one.

Simple as games were, we loved them for all those things. As times and platforms have changed, so have the games we play on them. Point and click adventures (such as Sam & Max Hit the Road, Monkey Island, Indiana Jones and the Fate of Atlantis, Day of the Tentacle, etc. etc.) have passed into legend (which is odd, since my 286 didn't have a mouse, so I can't see why the interface isn't really easy to translate to console), and the days of the awesome space simulator games (think X-Wing, TIE Fighter, Freespace 2 and the ilk) have no modern equivalents. We hunger for the games of the past but we very rarely go back to play them because we know that ultimately the 8-bit graphics are going to disappoint us, no matter how clever the games were.

I don't think I could tell you with a straight face that the old games were better than those that we play today. Oh, they were good. They were better than good, some of them were groundbreaking and downright amazing. Frontier: Elite II was without par. X-Wing was story-driven space combat in a FUCKING X-WING. The sequel, TIE Fighter had an even better story and the chance to fly for the Empire. Mostly, I admit, against Imperial splinter groups (perhaps blowing up too many of Wedge's buddies was against the LucasArts moral code), but still. Dark Forces was late in its genre but Jedi Knight was amazing. Alone in the Dark was scary as hell. Any point and click adventure from LucasArts (with the possible exception of Full Throttle) was a sock-blowingly hilarious and enjoyable immersion in a world of puzzle-solving genius. The original Civilization. Theme Park. System Shock. Freespace 2. These games set precedents.

Much of what we nostalgic gamers really want is those games back again, updated and shiny so we can play them again with today's technology, or better yet, a continued storyline. We... okay, fuck it, I admit it, I want Freespace 3. I want more Monkey Island. I want more X-Wing.

Fortunately, on one of those points, things are looking up.

LucasArts are apparently more benevolent gods than I had previously assumed. While I doubt I shall ever see another space combat simulation that will grab me so thoroughly as X-Wing, Freespace 1 & 2 and TIE Fighter did, I've been hoping that I would get to see another point and click from LucasArts. My prayers to the Dark Gods of Gaming were answered this month.

Engaging with a company called Telltale Games, LucasArts have released the first installment of a new Monkey Island game: Tales from Monkey Island. Split into five chapters to be released monthly and downloadable through Steam, this is an exciting turn of events for those with fond memories of Guybrush Threepwood, the pirate whose sole talent is that he can hold his breath for ten minutes.

So a new game with old favourites. Nostalgia is indulged, but not sated. As if reading my deepest darkest wishes, the creators of Monkey Island thought: Hey, you know what, we're releasing a new game, but the first one was amazing. Do you think we could make that accessible to a new gaming generation?

The first game in the series, The Secret of Monkey Island, was released way back in 1990. I played it on my 286 - my parents refused to buy me a console, and instead would only buy me clever games where I had to solve insane object puzzles. Sorry, clever lateral thinking exercises. Monkey Island and Indiana Jones and the Fate of Atlantis were the first two computer games I played (excepting a demo of Secret Sam or whatever that 8-bit spy-based Platform game was). Monkey Island is cult. LucasArts have re-made it with hand drawn art, new voiceovers, and a good dash of nostalgic love. You can even flick between the original 8-bit graphics and the new hand-drawn one at the touch of a button. It's the same game, but pretty (and cheekily ham-fisted) enough to appeal to the old-school gamer and newcomer alike. Plus it cost me less than £7 from Steam.

We, (well, I) would like more of that, please.

Now excuse me, you fight like a dairy farmer.